Netherite Chestplate+ Configurator+ tools functioning at maximum speed even when the player is airborne. They now display all attribute information (radioactivity, coolant stats, Gas-Burning Generator fuel stats), any radioactive chemicals that wont decay in the Radioactive Waste Barrel indicate that they wont, and if advanced tooltips are enabled chemicals will show their registry name, Made non-item outputs for recipes in JEI show the recipe name when hovered and advanced tooltips are enabled, Added an explanation in JEI for how to install Modules, and how to get Heavy Water, Added support for showing Boiler recipes in JEI and extended the support for Fission recipes to show all supported coolants instead of just water, Added recipe integration with a variety of the blocks from Oh the Biomes Youll Go, Added CTM textures for the various plastic blocks in Mekanism Additions, Changed the texture for Pressure Dispersers to make them more distinct from other blocks used in creating the Industrial Turbine, Fixed a variety of dupe bugs in Mekanism for duping various material types, We now prevent Create from duping fluids added by us, Entirely rewrote the internals of our module system and exposed a way for addons to create custom modules using our API, Documented nearly every method and class that we provide in our API and upload a source jar on maven, Changed how the Digital Miner loads chunks when an Anchor Upgrade is installed to only load the chunk the miner is in and the chunk the miner is actively mining, Made all blocks that handle heat take the biomes temperature modifier into account when calculating the ambient temperature (previously only the Thermal Evaporation Plant did), When meltdowns are disabled in the config Fission Reactors will now enter a force disabled state until they reach a configured safe temperature instead of continuing to operate with no consequences, Drastically improved recipe lookup performance by adding even more caching, Added a bunch of new recipes to the Antiprotonic Nucleosynthesizer and a few other machines, Made the arm from the MekaSuit Bodyarmor render in first person in places the players arm usually renders (empty hand, or holding a map), Improved the rendering of the Meka-Tool when in the left hand and fixed a few render and placement issues across the board for players who set their main hand as their left hand, Made the Advanced Solar Generator factor in if the secondary panel positions can see the sky instead of just checking the center block, New model and animations for the Nutritional Liquifier, Made it so shovels mine Salt Blocks faster than by hand, Added a config to disable the bolt particles created by the Magnetic Attraction Unit and AOE Tool usage, Fixed a lot (or at least enough to be worth mentioning) of small issues related to Frequencies. Polonium Pellet+ Here are a few examples: We also added a config for and buffed the capacity of dynamic tanks, Increased the base capacity and decay rate for Radioactive Waste Barrels, Adjust default balancing and configs for the Armored Jetpack and the majority of tools and armor in Mekanism Tools, and made the stats for paxels of vanilla materials configurable, Made the MekaSuit provide the same base amount of armor as the netherite armor that is used to create it, Added a bunch of config options to give modpack devs the ability to configure the maximum percentage of a damage instance the MekaSuit can absorb (configurable by damage type), Removed extended vein mining from the Atomic Disassembler and disabled normal vein mining by default in the config for the AD to give users more of a reason to upgrade to a Meka-Tool and make a vein mining unit instead of complaining that the Meka-Tool doesnt have vein mining by default, Reworked the energy usage of vein mining to have the energy cost for mining the secondary blocks be based on the distance from the source block instead of being multiplied by the tools speed modifier energy costs, Radiation damage and exhaustion now scale with the radiation level instead of always being a fixed amount of one, Changed the base speed of the Electric Pump to 19 ticks from 10 so that all eight Speed Upgrades are required to reach max speed, Made GUI windows keep track of their last position and try to reopen them in that same position (this persists by window type so if you move the side config on one machine it will open in the same spot for all of them), Made is so that when a Fission Reactor has a meltdown, some stats will be reset or partially reset and any waste that was vented will be properly cleared. In order to change the settings on your Meka-Tool, you will need to enter the Module Tweaker menu. Cookie Notice I am pleased to announce that after nearly a year working on it, Mekanism 10.1 for MC 1.16.5 is finally out (requires forge 36.2.21 or higher). It contains all of the basic features and dependencies for the other modules to use. Polonium Pellet+ Does it still give protection at 0 power, and does it work/is compatible with Guard Villagers? 00:00 MekaSuit Intro01:35 Crafting11:58 MekaSuit \u0026 Modification Station Setup===================================This series is based around the 1.16 mod Mekanism version 10, which is a mod that adds multiple tiers of processing machinery, energy generators, and material transportation to Minecraft.Download: https://www.curseforge.com/minecraft/mc-mods/mekanism===================================Mod ListHwyla-forge-1.10.10-B77_1.16.1jei-1.16.1-7.0.1.10Mekanism-1.16.1-10.0.9.432MekanismAdditions-1.16.1-10.0.9.432MekanismGenerators-1.16.1-10.0.9.432MekanismTools-1.16.1-10.0.9.432Optifine_1.16.1_HD_U_G2Optiforge-MC1.16.1-0.1.9===================================Discord: https://discord.gg/hWA5HAS5XPTwitch: https://www.twitch.tv/rageplaysgames_ytTwitter - https://twitter.com/drragehardReddit - https://www.reddit.com/r/drragehard===================================Track: Unknown Brain - Roots (feat.