2023 GAMESPOT, A FANDOM COMPANY. Take an Environmental Scan of the mask and gloves below to solve a Riddle (Botanical Gardens Riddle #6). Intensive Treatment. Batman Arkham Asylum The Joker Silver Chrome Exclusive #53 at the best online prices at eBay! Turn around and use your newly acquired toy to get to the other side safely. You're browsing the GameFAQs Message Boards as a guest. It leads to a wall you can grapple up, into another vent, which will lead you to the top floor of the library. All the while, you'll be battling large groups of henchmen, many of whom are equipped with bats and stun rods. Back outside, proceed onward to Arkham Mansion--remember to enter it via the vent above the entrance. Also, weve found that having the remote controlled Batarang early on is also especially helpful, allowing you to drop several enemies with a single throw. batman arkham asylum BOTANICAL GARDENS Abandoned Chamber RIDDLE Crawl inside and kick out the cover at the far end to escape. Speaking of which, if you've unlocked the Inverted Takedown, you may want to hang from the gargoyle just above your kill, ready to grab an enemy as they pass by underneath. The two armed goons that come up the stairs can be dealt with by quick-throwing a few Batarangs at each. The trench below the floor can help with this, but sticking to the rooftop is a good idea. To get started, drop to the bottom floor and head right, through the door. The vent exits into a room overlooking three inmates below--dive bomb the center one and perform a quick ground-takedown before taking on the other two. !Normal difficulty.9th playthrough.We enter the Botanical Gardens looking for Joker's Secret Lab.For a full playlist and to look at any other ga. We hit the first enemy up to the left with a silent takedown. Now you have a catwalk to Batwalk! Once inside the mansion, you'll find it's been filled with poisonous gas, so you'll want to avoid the ground-floor. Listen to Joker as he taunts you - I don't know, this guy has been losing all along and he still manages to maintain his sense of humor. Both have been strung up a pool of electrified water, and it's up to you to save them. After you've won return to the ventilation shaft and go back to the Abandoned Chamber. Attack them from here (using Batarangs) or after you use a Line Launcher to reach their positions. First, crouch and approach the guard in front of you. Watch a walkthrough of that part, it's frustrating but it's not worth skipping/starting over. On the eastern side of this building is a panel on the ground that can be mined with explosive gel. Now grapple to a ledge above, just ahead, then glide to the far platform below (again, simply run off the platform toward it). Before Line Launching across, use the Batclaw to safely pull most of them into the abyss, leaving just a few stragglers for you to deal with upon crossing. Oh, and try to avoid the plants along the way, as they can and will attack. Obviously you'll have to use your upgraded sequencer. Finally, you can stun enemies by pressing the "Cape Stun" button when nearby; this will render them helpless for several seconds, which can be extremely useful when battling groups of baddies. Proceed to your right and open a nearby door. Whatever, just proceed as far as you can up the hall until you hit a dead-end, then turn around and walk back until you're transported back in time to one of Bruce's memories. From the last platform, turn around to face the one you just leapt from to spot another control panel just below--toss a Batarang at it too to clear some more of the poisonous air. Weirdanyway, open the three body bags in the room's center to see some more creepy stuff, then exit out the way you came in, which now leads outside. If not, just move around in there along the walls till you find out. After the cutscene, head back to the Holding Cells by backtracking down the same hall you took to get here, making a left at the first junction, then a right at the second (use the map if you get lost). Anyway, as mentioned, your primary concern should be to avoid being electrocuted, and the best way to do this is to head to each platform just after it stops being electrified--this should give you a good 20-30 seconds before you'll have to move again. You can also use an additional trick when you notice that one of the beasts has kneeled down. It's best to focus on them first, before returning to Bane. Fire it at the opposing door to cross the chasm and go through the door. Throughout the course of the battle, a couple large ones will appear--these are based on the large thugs you battled earlier, and fighting them is similar--just toss a Batarang during their charge, and they'll shatter upon slamming into the wall. However, it doesn't inflict any damage itself. You'll wind up in the Intensive Treatment Lobby, where you'll discover the gargoyles have been booby-trapped. Once clear, you'll find that the main door is locked--instead, grapple on top of the ventilation piped overhead, then use the Batclaw to rip off the ventilation grate just above before grappling inside. Follow it by jumping to the side and the mutant should hit the wall. Yea, I got up to the ledge through the vent, but can't seem to get past there; the guards usually have their attention to where I would need to glide down to sneak around to the left, but I can't seem to get past them. Back in Arkham West, you'll find the DNA trail leads up a staircase to the west to a door guarded by several inmates. After speaking to Aaron, exit the way you came in by grappling back to the walkway and then into the vents until you're back outside. Once you've cleaned out the area, head through the door leading to Arkham East (found, fittingly enough, on the eastern side of the area). Don't forget to use Glide Kicks, Inverted Takedowns and other stealth actions. Make sure that you're standing in a correct spot, so you'll have a wall behind you. Once you've cleared the room, proceed through the door on the northern side. http://nextgenwalkthroughs.com/Batman_Arkham_AsylumHard difficulty guide. In addition, if you know your platform's about to become electrified, try keeping your opponents there by stunning them (such as with your cape, or Batarangs), causing them to be taken out by the electricity. To escape, target the rope suspending the bell with a Batarang to cut it loose, allowing you to hop down the shaft. Remain in detective mode and follow the path through the tunnel, back outside. You'll find that the only exit out of the Control Room is blocked, but worry not, for you can rip the vent grate off overhead revealing a hole you can grapple through. After I grab the tap I just used rb and zipped up to the ledge with the last latter. Continue into the room beyond and up the staircase. Botanical Gardens - Batman: Arkham Asylum Guide and Walkthrough Wait for one of the monsters to begin moving your way and throw a Batarang at it. GameFAQs isn't going to be merged in with GameSpot or any other site. Here's what you'll find in GameSpot's Batman: Arkham Asylum Game Guide: You need a javascript enabled browser to watch videos. This Batman Arkham Asylum Riddler Guide will help you solve all the riddles, as well as find the trophies, Joker's Teeth, Patient Interviews and all the rest.