He wants you to bring him some Black Berries that grow nearby. Item Basics. Tiressia is a local dryad at the Swamp Witch's Hut.She has lived in the area for an undisclosed period of time with her lover Falchos and was a witness to the tragedy that befell the nearby village.. Interactions []. So what's new? Backtrack to the centre of the town and head south. Select "Your knowledge and skills are unusual" and you will able to employ her as an advisor. You tell Kesten about the Womb of Lamashtu and he decides that he, the captain of your militia, is the guy who should chase after monsters while you, the guy with the proven track record against monsters, should return to the capital. You've already won the competition, such as it is, so fighting them for the monster's head is fruitless and will have consequences down the line. In the next cave you will attacked by three waves of spiders: So long as you can deal with the swarms efficiently, the other enemies are just a matter of endurance - they won't do much damage because of poison immunity and you'll miss lots because of concealment. You will see some goblins forcing prisoners into the river. Frogs will remain neutral if you place a 10 lbs item or a Token of the Dryad in the box before taking the golden toad out. it's Starday or Sunday), you can kill time in the kingdom management screen. If you want to waste time, you can go back to Lake Silverstep Village and sympathise with Ollie's widow. Some beginning questions regarding Items :: Pathfinder: Kingmaker These do a lot of elemental damage if triggered and when you go to disarm them, you will often trigger a Quickspider Swarm. Search under a rock for the final Shard of Knight's Bracers (10/10). Amiri will give him a well-deserved Glasgow kiss. There are a couple containers to loot nearby. This leads to a chamber with a Primal Spider Matriarch, four Giant Primal Spiders, a Doomspider and three Spider Swarms. The first part is played out as an illustrated book episode. Question him about his family - but don't have him executed as a spy - and agree to help him. Your advisors will have something to ask of you. If you go through these fog patches, you will be whisked elsewhere and at this point, you are unable to control it and may end up lost and frustrated. Accept your reward or punishment as appropriate since you benefit either way. Continue south to find a Giant Flytrap. You will have to split your party up. Each dryad is bound to a single tree, most commonly an oak, and sickens (and eventually dies) if it moves more than 300 yards from it. 1. Head back down and start making your way back towards the bridge. For the best outcome select "Don't submit to despair". Keep an eye on the date, though - on 6th Calistril you want to start making your way to the Shrine of Lamashtu regardless. Exactly what depends on what you did with Tsanna. The Hamadryad has 210HP and fast healing, together with the usual fey DR 10/cold iron and is more or less immune to most elemental damage. Search a chest on the northern wall for a Shock Greatsword +1. You will receive this event about a week after Kimo delivers his first item. If you were to use magic, it requires Heal. Backtrack to the previous cave and take the northeast passage. You have to climb a ladder to free the last slave. One of their number, Verdrin, is ill. Of course, you know what's wrong. It's just a normal Masterwork club, however, so save your money. There are prisoners in five of the cages. Agree to help her open a shop and she will work for you as an artisan. However, their research suggests that it's not a curse but rather someone deliberately attacking your barony. She tells you that they have been spotted on your lands, revealing the Six Bears Camp on your world map. Return to Varrask who tells you that the hammer must be hardened in the blood of a sworn enemy. When the enemies are dead, loot the Hamadryad for a Speed Composite Longbow +2, a Ring of Protection +2, a pair of Bracers of Archery and a Cloak of Resistance +1. Travel around the Narlmarches for a little while and you will have a scripted encounter with some poachers. Instead, head west to kill a Technic League Conjurer and a Technic League Alchemist. Dryads with druid levels add this racial modifier to their wild empathy checks. Continue climbing and take care of a Primal Giant Spider and Spider Swarm outside a cave. Backtrack to where you fought the wyverns and start making your way north up the path. If you had her brooch sent to her, she is wearing it. Make your way to Lake Silverstep Village. The Brawlers both drop Falchions +1, suits of Hide Armor +1 and Rings of Protection +1. Back out of the conversation. Use bombs, cantrips, AoE spells (e.g. None of the enemies drop anything noteworthy (besides Masterwork weapons) but there's a hidden crate near the fence with some scrolls and a Shard of Knight's Bracers (9/10). You will come across a lot of different items/treasure during the game. E. Swamp Witch's Hut - Pathfinder: Kingmaker Walkthrough & Guide - GameSpot Buff up and head up the path. When you get to the bears' location, search a rock for a Token of the Dryad. This is somewhat tough, with high AC and concealment, but manageable so long as you overcome its DR. Search its remains for a Melted Shard of a Ring (8/13) and a Throwing Axe +1. Perhaps the oldest elf from Kyonin, he is unwilling to share his name. Continue north where you will find some guards and citizens fighting Owlbears, Hydras and Wyverns. If you want to clear the map, you can go northwest towards where you fought the Owlbear and kill the three Greater Dire Bears in your way. Dryads are benign forest fey. After the enemies are cleared, you can grab some minor loot from a nearby chest. You will see more goblins, trying to entice a Primal Hydra into their village. Assuming you allowed Tsanna to live, find her at the Shrine of Lamashtu. Check the cart to your right for ingredients and a new recipe, Succulent Sausages. Take the skins back to Sharel who promises to see Morhalan arrested. Respond to him how you like. Trapped Chest (Perception DC 22 to see the chest, DC 26 to see the trap, Trickery DC 22 to disarm): Gloves of Dueling (+4 to CMD against disarm; +2 bonus to the Weapon Training ability if the wielder has the ability). (DC22) option and Ekun will open up. At the bottom of the cavern is a chest with a Javelin +2, another Taldan Warrior's Dog Tag and some gold and gems. Agree to track down the poachers. You can give this to Ntavi for some XP and she and Ekun will vanish. There are also two stealthed Venomanticores. Make your way there and head upstairs. There's a hidden (DC26) crate next to it with the Mother's Warmth kukri. Remember our recent survey about the DLC of your dreams? Buff up if you need to and tell Kesten you're ready. After killing it, search among the rocks to the east for a Torag's Pendant. Go inside. Walk cautiously because there is a trap (DC20) in your way. You can remove the top and bottom ones, but attempting to remove either of the middle two will trigger the encounter in this cave. When she's dead grab the Blood of the Murderer of Varrask's Family from her remains along with a Belt of Giant Strength +2, an Amulet of Natural Armor +1 and a Cloak of Resistance +2. There is a trap just inside the next cavern and five Primal Giant Spiders. Spread your party out before attacking them, moving your squishier characters to the north of the area. Speak to the Dryad who will tell you tell that Kimo is too predictable. Instead, head west along the path and clear another Primal Giant Spider and Spider Swarm. Afterwards, raid its nest for the Roc Egg that you've come here for. These are still fairly weak, although Hyland accounts for himself better than Kesten. After dealing with them, pick the Black Berries that are growing there. Or don't. Ask about the three wishes and she will name her second wish: berry wine from Kyonin or Elven Absinth. When they leave, loot the cart for some provisions, including a very valuable First World Fruit. Basically, you want Displacement, Blur and Mirror Image to go toe-to-toe with this superbeast. Ask him what he wants and he will tell you that he wants to woo her with a gift, an emerald necklace to be precise. One contains minor loot while the other is trapped (DC22) and contains the unique studded leather armour Vest of Hundred Pockets together with some Masterwork weapons. The Alchemist drops a Light Crossbow +1, a Chainshirt +1 and some dodgy Lizardfolk Skins. You'll probably trigger a scene with some goblins talking about a particularly impressive hydra. He tells you that you must kill the Everblooming Flower in this world and in the real world at the same time. If you spared her, the Priest will grant you Lamashtu's boon: +2 to Perception and Intimidation, +1 AC vs. animals and magical beasts. Mim has a broken ankle. Each pack contains 6 tokens. He tells you that they have someone who has the disease who is prepared to be cut open to investigate the nature of the illness. Near the northern tunnel is an Agile Light Pick +3 embedded in the rock. I'm also aware that after the . The Storyteller has a supernatural ability to . Afterwards, you can loot the area. When the party's over, you will be back in your throne room. Buff up before you speak to him. The remainder flee leaving you to take care of the Owlbear. To the left of the pond you will find two Primal Manticores if you insist on killing everything. They sort-of work. Token of the Dryad (Perception DC 19). This leads to an illustrated book episode. If you are playing a console, you have no way of determining the current time and day (a significant developer oversight). The Alchemist is a pain since he uses Greater Invisibility which makes him hard to spot and target. Search under a rock for another Taldan Warrior's Dog Tag. Return to the Hunting Lodge and report back to Jamel Visser who will declare you the winner. They have concealment and DR 10/cold iron. Head south down the slope from the sisters to the water area and continue down to fight three Owlbears. If you don't kill them now, you will have to deal with them a little later, so you might as well. She will likely get Confusion off before you are able to cut her down, so hopefully someone able to cast Unbreakable Heart will remain unaffected. There's a bit of loot to grab in the next cave (but mercifully no more spiders). Update 2.1.3j is here! In case you're wondering, you still can't go further east. Combat will begin after you've eavesdropped three times or when you decide to attack them. You can reassure her or extort money from her. It can be toggled on and off. Golden Toad - Pathfinder: Kingmaker Wiki you'd get more money from the storyteller NPC later, but having money now can buy you stuff that makes the game easier. When you get to the bears' location, search a rock for a Token of the Dryad. Continue north to the town centre where you will fight two Owlbears, a Ferocious Wyvern, a Yellow Dweomerwyvern and a Yellow Dweomermanticore. You can also target its relatively weak Will save with spells like Hold Monster. Your envoy will tell you of an urgent message from Jamandi Aldori, expressing concern that Varnhold has cut off all contact and demanding that you investigate. anyone know if theres a specific person you turn these into, or do i just sell them to whatever vendors around? Your choice has consequences. If the lock is too tough for you, there's a key elsewhere in the area. Approach the portal and a Green Dweomermantcore will emerge. Dumb Question #3342-a: Dryad Tokens :: Pathfinder: Kingmaker General Pick your way southwest through the huts and you will come across another group of drunken goblins. Fionn himself will waste rounds self-buffing so use that to your advantage. Visit her outside her shop and she will tell you about an associate, Ollie, who disappeared with a chest of gemstones which was to be a downpayment for an amazingly rare item. Janush isn't very tough. One of the containers in the dormitory holds a Scimitar +2 while a hidden chest (DC26) contains the Chocolate Ice Cream recipe along with a pair of high level scrolls. Near to the bridge, you will find a group of unhappy peasants and a merchant, Tigni Jusmert. The Hunting Lodge is a short distance to the east of your capital. Wander around the Narlmarches for an indeterminate amount of time and you will eventually have a scripted encounter. Otherwise, you can obtain one by killing the Lonely Shambling Mound at Old Sycamore when you have a moment. Select the "Troubling events" option and exhaust his conversation options and he will give you the Magical Lantern which will allow you to navigate the magical fog. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. She will deny having anything to do with the problems blighting your lands. The Redcap drops a Token of the Dryad. She tells you to talk to Ollie's wife, Lidika, who can be found in Lake Silverstep. What you will find there depends on your actions at the Goblin Fort. Ask for their key and you may (in fact probably will) notice that they are nervous. Go further into the cave to find four more Primal Giant Spiders and a Giant Slug. You can grab some Owlbear Eggs and gems from its nest. Tell Nilak that you dealt with the spirit and she will not be impressed. Go there and you will see the aftermath of a noisy fey gathering. This gives you time get your barony onto a solid footing - rank up your advisors, establish a second town, maybe conduct a little more Curse research. I got a bunch of items with Golden symbols, what are they for? The traps are simple (DC6) but numerous and there's a Goblin Horsereaper taunting you to chase him through them. Afterwards, you can simply burn it. There is nothing more to be done in this version of the Other World for the time being so extinguish the lantern and head through the patch of fog to the north of the pond. There is a lever just to the right of the Roc's nest. Before approaching it, cast Resist Cold (Communal) and buff up Nok-Nok a bit since he'll be on his own for a little while shortly. It has been . Unfortunately, the curse is merely abated and is progressing to its next phase. When you see Edna and Julia Aldori, cast Haste on your party. Edrist will visit your throne room approximately 60 days before the deadline. As the tied-up goblin predicted, the Owlbear refuses to touch him and turns on its keepers instead, killing one. Finally, search the desk for Maestro Janush's Key. The next time Sharel delivers a gift, he will tell you that Morhalan has escaped. You will have another scene with goblins and a wyvern which doesn't reciprocate their admiration. The addition of Morhalan doesn't make this much more difficult than casting Stinking Cloud. Search a crate by a hut for yet another Taldan Warrior's Dog Tag.