4.27. An object you found that you don't know what it is. Normally happy sitting in a library with a book. % - Talents: Any two. Cold Fire has only two powers, but it is a while since I read it - it being mainly an adventure. May spend 5 Luck to avoid the effects of drinking excessive amounts of alcohol (negative penalty applied to skill rolls). Adjustments: Start the game with one weird science gadget. Everyone wants a place, and I'm out for all I can get. Pulp talents grant further benefits to your character that reflect your style and themes. These archetypes (including, for example, adventurers, explorers, eggheads and sidekicks) help ensure that the characters which are created will "fit" into a pulp universe. Pulp Archetypes by Occupation - Craig Pay no risk refund guarantee Adjustments: You do not have JavaScript enabled in your web-browser. Some players may not be familiar with the literature of pulp stories of the early 20th century. (PULP RULE normally you divide by 10. I choose the archetypes liberally withthe preferred characteristics andset of skills that seemed to match best and I have done the same for occupations. Gallent, heroic, action oriented, they often fight fair or by a code, though they can be boastful and noisy. Once youve allocated all of your occupation skill points, its time for personal interest skills! 1930s Classic - 1920's And as a result they're better prepared to go head to head with the powerful forces of the Cthulhu Mythos and possibly walk away with their limbs and sanity intact. Paste as plain text instead, the park bench where you first kissed, your university, your grandmothers home). More information is available at the link below, which will also help you contact your representative. That's were as a group you need to agree on some ground rules and accept broad justification for some checks. May build and repair weird science devices. Adventurer You should check them out. If you have an account, sign in now to post with your account. Chaosium offers up an alternative rule set for the classic RPG Call of Cthulhu which brings the game into the two-fisted world of pulp action. A teacher? the office, library, bar). With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. Hunter Because I wanted them to be very competent (as it goes for some of these characters), I have created them with two occupations (with corresponding skill points) and 4 talents (yes, 4). Always seems to have what they need on hand; may spend 10 Luck points (rather than make Luck roll) to find a certain useful piece of equipment in their current location. A strong willed, brave individual who is restlessly compelled to seek out distant, unknown locales, be it jungles, caverns, or even just the unknown quarters of a city. Possibly an inventor or a revolutionary of science. you should have died in their place, you fell out over something you said, you didnt step up and help them when you had the chance). Grease Monkey - Rough and ready mechanic, a genius at repairing automotives or aircraft. Create a new Call of Cthulhu using occupation templates and automated dice rolls. - Talents: Any two. I simply stole Telepathy from the BGB which covers a lot of ground when it come to clouding the mind of men (reading thoughts, digging into memories, implanting false memories,etc.). Pulp Cthulhu - Hardcover - Chaosium Inc. Linguist, Quick Healer, Sharp Witted or Strong Willed. Is the Shadow character above able to do all the mental things the Shadow is associated with or just read minds? Lovecraft. - Add 100 Bonus Points divided between the following skills: Art/Craft (Acting), Charm, Climb, Disguise, Fast Talk, Jump, Language Other (any), Listen, Persuade, Psychology, Sleight of Hand, Stealth. Ignores Sanity point loss from attacking other humans, viewing horrific injuries, or the deceased. Does not lose next action when "diving for cover" versus firearms. Honestly, for some pulp stuff for characters like the Phantom I would certainly look at Con-X Paranormal Sourcebook for various things like Telepathic illusion and that kind of thing - unless you are using telepathy as a catch-all type power to cover a gamut of abilities? Hit points are not increased and the College field is not turned into an archetype field. Significant People: Fiancee Nita van Sloan, Scars: Scar on head that flares up at times of great stress. (Such as FIghting (Swords) or Firearms (Rifle)). - Talents: any two (Strong Willed talent recommended), Egghead But again, would be comfortable with 90. You can have more grounded games, with Indiana Jones-type characters operating on a purely human scale, or you can embrace the madness and go for a feel more like Doc Savage, The Shadow or even Hellboy. A hero's backstory is not only helpful to know, but also important to the sanity mechanic. They give your life meaning. Multiply your INT x 2. Unless the Keeper permits otherwise, these are the only archetypes able to take these talents. Totally agree. The character's occupation then specifies additional skills for the characters to which the player will allocate appropriate numbers of points to reflect their abilities. 'Freestyle' point buy system. Actual play of the game is fairly straightforward, though Pulp Cthulhu throws in a few rules to help pulp characters out. Below are some suggested archetypes for Pulp characters: Suggested Skills: Investigation, Notice, Persuasion, Streetwise, Tracking, Suggested Edges: Alertness, Attractive, Charmer, Investigator, Moxie, Photographic Memory, Suggested Hindrances: Curious, Doubting Thomas, Suggested Skills: Piloting, Repair, Shooting, Suggested Edges: Ace, Level Headed, Quick, Trademark Vehicle, Suggested Hindrances: Code of Honor, Enemy, Overconfident, Suggested Skills: Climbing, Intimidation, Area Knowledge (Jungle), Notice, Shooting, Stealth, Survival, Tracking, Suggested Edges: Alertness, Giant Killer, Man Without Fear, Marksman, Trademark Weapon, Woodsman, Suggested Hindrances: Arrogant, Overconfident, Suggested Skills: Fighting, Gambling, Intimidation, Knowledge (Tactics), Streetwise, Taunt, Suggested Edges: Ambidextrous, Block, Brawny, Bring Em On, Combat Reflexes, Dodge, Fast Healer, First Strike, Frenzy, Iron Jaw, Nerves of Steel, Tough As Nails, Suggested Hindrances: All Thumbs, Obligations, Poverty, Ugly, Suggested Skills: Driving, Persuasion, Stealth, Streetwise, Taunt, Suggested Edges: Attractive, Jack-of-All Trades, Charismatic, Charmer, Connections, Strong Willed, Suggested Skills: Climbing, Investigation, Knowledge (Archeology), Knowledge (History), Lockpicking, Notice, Survival, Suggested Edges: Connections, Deus Ex Machina, Font of Information, Investigator, Scholar, Suggested Hindrances: Bad Luck, Curious, Glass Jaw, Heroic, Phobia (Snakes), Suggested Skills: Driving, Fighting, Intimidation, Investigation, Knowledge (Law), Notice, Persuasion, Shooting, Streetwise, Suggested Edges: Alertness, Combat Reflexes, Command, Connections, Investigator, Strong Willed, Suggested Hindrances: Code of Honor, Obligations, Overconfident, Vow, Suggested Skills: Driving, Fighting, Investigation, Area Knowledge, Notice, Shooting, Streetwise, Suggested Edges: Alertness, Connections, Investigator, Level Headed, Moxie, Suggested Hindrances: Bad Luck, Curious, Enemy, Heroic, Suggested Skills: Knowledge (Crime), Lockpicking, Persuasion, Shooting, Stealth, Streetwise, Suggested Edges: Attractive, Charismatic, Common Bond, Connections, Thief, Suggested Skills: Investigation, Knowledge (Science), Repair, Weird Science, Suggested Edges: Arcane Background (Weird Science), Deus Ex Machina, Gadgeteer, I Have One, McGyver, Rich, Suggested Hindrances: Arrogant, Big Mouth, Delusional, Overconfident, Suggested Skills: Fighting, Intimidation, Investigation, Area Knowledge, Notice, Persuasion, Shooting, Stealth, Streetwise, Taunt, Tracking, Suggested Edges: Alertness, Ambidextrous, Bring Em On, Combat Reflexes, Connections, Dodge, Followers, Hard To Kill, Jack of All Trades, Level Headed, Man Without Fear, Photographic Memory, Quick Draw, Strong Willed, Suggested Skills: Intimidation, Knowledge (Hypnosis), Knowledge (Psychology), Notice, Persuasion, Psionics, Suggested Edges: Arcane Background (Psionics), Arcane Resistance (Psionics), Danger Sense, Mentalist, Strong Willed, Suggested Hindrances: Cautious, Glass Jaw, Pacifist, Suggested Skills: Climbing, Fighting, Intimidation, Area Knowledge (Jungle), Notice, Riding, Stealth, Survival, Swimming, Throwing, Tracking, Suggested Edges: Acrobat, Alertness, Ambidextrous, Beast Bond, Beast Master, Brawny, Combat Reflexes, First Strike, Fleet Footed, Frenzy, Giant Killer, Hard To Kill, Quick, Strong Willed, Woodsman, Suggested Hindrances: Heroic, Outsider, Savage, Suggested Skills: Fighting, Healing, Investigation, Knowledge (Science), Knowledge (Medicine), Notice, Piloting, Repair, Shooting, Weird Science, Suggested Edges: Arcane Background (Weird Science), Brawny, Combat Reflexes, Command, Followers, Font of Information, Gadgeteer, Inspire, Jack of All Trades, I Have One, Level Headed, Natural Leader, Rich, Filthy Rich, Scholar, Sidekick, Two Fisted, Suggested Hindrances: Code of Honor, Enemy, Heroic, Overconfident, Vow, Suggested Skills: Fighting, Guts, Knowledge (Aeronautics), Notice, Piloting, Repair, Shooting, Suggested Edges: Ace, Alertness, Gadget (Rocket Pack), Luck, Rich, Steady Hands, Suggested Hindrances: Curious, Heroic, Overconfident, Suggested Skills: Driving, Fighting, Area Knowledge, Notice, Streetwise, Tracking, Suggested Edges: Common Bond, Jack of All Trades, Mr.