1 Otherworldly Amulet is an item obtained by killing the Dungeon Guardian, with a 10% drop chance in normal mode, and a 20% drop chance in Expert Mode. However, high critical chance is crucial, as critical hits can tremendously speed up the fight. Hands attack more often and more aggressively. Because of the extreme effort that has to be taken to defeat a Dungeon Guardian, and because its only drop, the Bone Key, is a purely cosmetic item, defeating a Dungeon Guardian is pointless from a practical perspective, however on the Old-gen console version, the Bone Key is required for the "Pet Hoarder" achievement. When Prime Cannon is killed, the Head begins to fire rockets. Head and hands no longer take 85% damage from Gael's Greatsword's projectiles. Dungeon Guardian - Calamity Mod Wiki Wikis Advertisement Calamity Mod Wiki 2,779 pages Explore Navigation Items NPCs Portals Sign In Register Dungeon Guardian Redirect page View source tgc:Dungeon Guardian Community content is available under CC BY-NC-SA unless otherwise noted. Calamitas and the brothers attack and shoot more aggressively. Speed while spinning is increased, also increases as it loses more health. Profaned Rocks cover a greater area around the Guardian Defender. Defeating it is required to gain unrestricted access to the Dungeon. It is possible to survive one or two successive hits in Expert Mode (without utilizing damage-negating effects like the Black Belt) by having maximum defense and damage reduction. Nerfed hands' base Boss Rush healths from 1,000,000 to 500,000. Profaned Rocks are distanced away from each other and no longer have even formations. If attempting to enter the Dungeon before killing Skeletron, Dungeon Guardians spawn once a player reaches 0 depth. Item's that were exclusive to Expert Mode and above will now drop in Normal Mode. Reduced damage from 9000 to 1000 in an effort to prevent the Turtle armor exploit. Frost armor is highly recommended for ranged and melee users because Dungeon Guardian is not immune to Frostburn debuff. The Aquatic Scourge moves faster and vomited sand blasts and teeth travel at a greater velocity. While spinning, it fires three barrages of three sand blasts at the player. Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster. Their theme has similarities with Providence's, due to the fact that their theme is a repurposed scrapped portion of Providence's theme. Skeletron - Terraria Wiki The Proflamed Guardian additionally deals greatly increased damage after the other two have been killed. Guardian Healer fires 12 Holy Crystal Shards instead of 10. A Rod of Discord or Rod of Harmony may help with turning around at the world's edge. Giant Ancient Cores can be obtained by defeating Guardian Stalkers, Skywatchers, and Turrets in battle, but the drop chance is fairly low. Dungeon Guardian bug, Calamity : r/CalamityMod - Reddit Once Skeletron is defeated, Dungeon Guardians will no longer spawn. When below 70% HP, fires 2 Ice Mists at once. may be a reference to, The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and. The Dungeon Guardian is an enemy resembling Skeletron's head that guards the Dungeon against intruders. Nerfed Guardian Commander health from 70,400 /, Buffed Guardian Defender health from 31,250 /, Buffed Guardian Healer health from 21,875 /, Nerfed Main Profaned Guardian health from 76,875 /, Buffed Rock Profaned Guardian health from 30,000 /, Buffed Crystal Profaned Guardian health from 18,750 /. All Guardian attacks can partially damage blocks. Guardian Healer fires 14 Holy Crystal Shards instead of 12. Profaned Guardians will now inflict Holy Flames for 4 seconds instead of 5. The Profaned Guardians will not spawn on their own and must be summoned by using a Profaned Shard while in the Underground. Dungeon Guardian - Official Terraria Wiki The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. When the phase begins and at regular intervals afterwards, the Profaned Rocks surrounding the Guardian Defender will detach, then launch themselves at the player in an attempt to hit them. Watch for the hands' movements. What to do After Moon Lord in Terraria | DiamondLobby The main and rock guardians' spears now inflict Holy Flames. Below 20% health, gains a new dash pattern, charging 3 times, teleporting, and then 4 times before repeating the cycle, and stops spawning Cthulhunados. When Prime Laser is killed, the Head begins to fire laser circles. Now has the ability to occasionally teleport. The Hive will not ram if a Perforator is alive, but will gain slightly increased acceleration. Nerfed main Profaned Guardian health from 102,500 /, Nerfed rock Profaned Guardian health from 40,000 /, Nerfed crystal Profaned Guardian health from 25,000 /, Decreased Boss Rush base health from 2,650,000 /. Transitions faster and gains a new phase under 10% HP. A lethal sentry that stands watch over the Dungeon's gates. The changes are summarised below. Ice Mists home in towards the player, and inflict the Frozen debuff for 2 seconds and the Chilled debuff for 3 seconds. Changed Main Profaned Guardian contact damage from 140 /, Buffed Main Profaned Guardian Flare Dust damage from 140 /, Nerfed Rock Profaned Guardian contact damage from 110 /, Nerfed Crystal Profaned Guardian contact damage from 90 /. Summon attacks will deal 10% greater damage while holding a, This effect will not trigger when holding a, Each boss is assigned one of two values to be a. Once Skeletron has been defeated for the first time and the Clothier has moved in, the player can summon Skeletron again by killing the Clothier using the Clothier Voodoo Doll. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. If the Difficulty Indicator is empty, it means the world does not have any Calamity Mod difficulties enabled. All Guardians now inflict Holy Flames for 5 seconds on contact instead of On Fire! The Calamity Mod also changes multiple vanilla item recipes. Respawns both hands at 33% of Head HP. While the Lunatic Cultist is alive, the player takes 15% more damage from all sources. Clots heal for 1250 HP instead of 1000. Spawns 3 Sharknadoes in phase 1, in a different pattern. Uses all attacks regardless of health; it only shoots one wave of astral flame crystals above 50% HP. This prevents the player from easily spawning Dungeon Guardians. Attacks to a Dungeon Guardian will only deal 1 damage (or 2 for critical hits), regardless of weapon type and accessories. Laser bursts are capped at 3 shots, and deal more damage. Calamity introduces several means through which bosses can be fought "out of order", which greatly increases the player's choices and freedom during Hardmode. However, high critical chance is crucial, as critical hits can tremendously speed up the fight. Transitions into Phase 2 and spawns extra arms immediately instead of below 33% health. Calamity Ganon is one of the monsters in The Legend of Zelda: Breath of the Wild . All Town NPCs take 2 times as much damage from all projectiles in Normal mode and 4 times as much in. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian Al (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. Calamity Mod Wiki is a FANDOM Games Community. Can no longer fire homing skulls immediately after spinning.